As we have already seen, design does not actually create an artefact, design is an integral part of an overall system through which a gap in the user experience is sensed and a plan for an artefact is created. That is the design part, and after that some production process is usually required to transform that plan into an artefact itself.
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Credit: Karl Ulrich - Design Creation of Artifact in Society |
We are interested in developing a design process that gets us from the gap in the user experience to a plan for an artefact that can actually solve the problem.
The Design Process follows the PCDA Cycle of Plan Do Check Art. It is a process that has been used in quality improvement for more than 50 years. In many ways it is the foundation of the design process we are going to be looking at.
The basic idea behind the design process is that if we breakout the piece of the overall system (Design and Produce) that transforms the gap into an artefact, the design portion is made up of 4 pieces.
The first piece is the recognition of the gap; the recognition that there is a problem. Sensing the gap is somewhat self-evident as it is you as the user or the designer that is going to experience some discomfort, pain, lack of satisfaction, around some element of the user experience that is going to give rise to the design challenge.
My Saturday chores involve waking up by 3 am, sweep the house and scrub while the kids are still asleep. I find great dissatisfaction in the mops I use and in the last couple of months I have bought several mops and still not satisfied. So as a user or designer, this lack of satisfaction with my mop can be a base for a new design process.
In the case of the design project that is the bases of this blog, I designed a case for my Kindle PaperWhite. I had used the official Kindle case before and although it is a well built and quality product, I did find some gap in using it.
When I go places where I would have to sit for a long time, I do take my Kindle so I could read. So I took the Kindle to the hospital but quickly realised it didn’t have a pocket for me to keep my hospital card or a jotting sheets. Getting the Kindle out of the case is also a difficult task, and the Kindle case is rather expensive compared to other products in the market, or even compared to the price of the Kindle itself.
The gap with the current solution can be one of or a combination of various gaps: it may be ergonomics, it may be aesthetics, it may be ease of use, and it may be cost.
Besides sensing the gap there are three other steps in the design process and they are: Define the Problem; Explore Alternatives, and Select a Plan.
The problem definition phase tries to characterise the nature of the gap in a way that designers can internalise what the problem is. It is an attempt to state the problem in a way that the solutions can be imagined. Now, you will rarely get it right but problem definition is about trying to figure out, before you embark on an exploratory process, what the problem or gap really is that we are trying to close.
The goal of the next step, exploring alternatives, is to look under every rock, look behind every bush and make sure you have a complete map of the landscape of possibilities. You ensure that you know all the alternatives and can make an informed choice from the array of possibilities.
In design these alternatives are not laid out in front of you. You actually have to do some hard work to go look for them and in many ways this is the beef in the design process; it is the hardest part and the hallmark of design. Exploring alternatives is a divergent thinking about all the different ways in which the challenges can be addressed.
If you think of my Kindle case, you may think of all the different ways that you can hold the Kindle; it might involve holding it in a sack like a pouch, it might involve carrying it in a wooden box like a pack of cigar, or it might even be wearing it around your neck if you can pull off the Apple Pocket Watch trick. It might involve sliding it into some form of protective shell. These are just alternatives for carrying the Kindle, there can also be some alternatives for how you use the Kindle while in the case. Would it have an elastic strap to secure it to your hand? Would it have a stand by which it can sit on the table while reading?
There would also be alternatives relating to safeguarding the Kindle, protecting the screen, there would also be alternatives pertaining to the ease of use; does the case put the Kindle to sleep when you shut it or you would need to push the power button.
Exploration is fundamentally divergent and its goal is to unearth as many possibilities possible so that you understand what the best solutions might look like and eliminate from consideration those solutions that are not as promising.
The last step, selecting plan, is about accessing that landscape of possibilities and horning in on the approach which is going to best meet the user needs, which is going to best close the gap in the user experience. So in general, the design process is about characterising the problem, understanding the user needs, and then diverging from that to understand the full space of possibilities, and entering into a process of convergence in which that space of possibilities is narrowed down to a few great alternatives or approaches that you can take with the product.
Going forward, we are going to be exploring in greater details those 3 key steps which are define problem, explore alternatives, and select plan.